// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

#ifndef NL_COLLISION_CALLBACK_H
#define NL_COLLISION_CALLBACK_H

#include "nel/misc/types_nl.h"


namespace NLPACS
{

class CMovePrimitive;
class CCollisionDesc;

/**
 * Collision callback interface
 *
 * \author Cyril 'Hulud' Corvazier
 * \author Nevrax France
 * \date 2001
 */
class ICollisionCallback
{
public:

	/// destructor
	virtual ~ICollisionCallback () { }

	/// Give a collision reaction
	virtual	bool			reaction (CMovePrimitive& first, CMovePrimitive& second, const CCollisionDesc& desc)=0;

};


} // NLPACS


#endif // NL_COLLISION_CALLBACK_H

/* End of collision_callback.h */
